Many teachers and administrators don’t believe gambling is an issue for the students at their school. However, school is reportedly one of the top three places students choose to gamble.
Canadian researchers found that most adult problem gamblers began gambling, on average, at the age of 10. In BC, the average age to start gambling is 13. Youth most often refer to their gambling activities as “betting”; sports equipment, iPods, music, games, toys or favours may be won or lost when youth bet on an activity of chance. Research shows the earlier children start to gamble, the more at risk they are of developing a problem.
We have programming options for elementary and middle school students, as well as for support staff, teachers and administrators. All Services and requisite resources are provided free of charge. Prevention Specialists will attend class and deliver the programming directly to the students, working with teachers to ensure scheduling needs are met.
View how our Program can help you meet Prescribed Learning Outcomes (PLOs):
For more information, call the BC Problem Gambling Help Line @ 1.888.795.6111 or email firstname.lastname@example.org to be connected to a Prevention Specialist in your area.
The Amazing Chateau (Grades 5/6)
Developed by the International Centre for Youth Gambling Problems
and High-Risk Behaviours, McGill University, Montreal, Quebec Canada
Silver Medal winner, 5th annual Horizon International Interactive Media Productions Award, 2006
This interactive CD-ROM game is targeted to elementary school children. Through a variety of fun activities, children learn how to distinguish between games of chance and games of skill. They also become familiar with important concepts related to gambling such as luck, chance, independent events, myths and facts, as well as risk taking, consequences of addiction and options for healthier choices.
The action takes place inside a castle where the player must navigate through a variety of entertaining settings. At the end of each activity, a guide informs the player of her/his results.
French and English versions are available; this program can be delivered in a computer lab or in the classroom using a Smart Board or projector.
Know Bettor (Grade 7)
Betting on You (Grade 8)
Gambling Awareness Workshop
(Teachers and Administrators)
Workshops can vary in content and duration, depending on the interests, needs and availability of school staff.
» Download the handout, Information for Schools on Youth Gambling.
Statistics and research cited above from: DECODE, Parents as Partners.
Summary of Topline Quantitative National Findings, 2009.