Elementary & Middle School

In this section

Many teachers and administrators don’t believe gambling is an issue for the students at their school. However, school is reportedly one of the top three places students choose to gamble.

Canadian researchers found that most adult problem gamblers began gambling, on average, at the age of 10. In BC, the average age to start gambling is 13. Youth most often refer to their gambling activities as “betting”; sports equipment, iPods, music, games, toys or favours may be won or lost when youth bet on an activity of chance. Research shows the earlier children start to gamble, the more at risk they are of developing a problem.

We have programming options for elementary and middle school students, as well as for support staff, teachers and administrators. All Services and requisite resources are provided free of charge. Prevention Specialists will attend class and deliver the programming directly to the students, working with teachers to ensure scheduling needs are met.

View how our Program can help you meet Prescribed Learning Outcomes (PLOs):

For more information, call the BC Problem Gambling Help Line @ 1.888.795.6111 or email info@bcresponsiblegambling.ca to be connected to a Prevention Specialist in your area.

The Amazing Chateau (Grades 5/6)

Developed by the International Centre for Youth Gambling Problems
and High-Risk Behaviours
, McGill University, Montreal, Quebec Canada


Silver Medal winner, 5th annual Horizon International Interactive Media Productions Award, 2006

This interactive CD-ROM game is targeted to elementary school children. Through a variety of fun activities, children learn how to distinguish between games of chance and games of skill. They also become familiar with important concepts related to gambling such as luck, chance, independent events, myths and facts, as well as risk taking, consequences of addiction and options for healthier choices.

The action takes place inside a castle where the player must navigate through a variety of entertaining settings. At the end of each activity, a guide informs the player of her/his results.

French and English versions are available; this program can be delivered in a computer lab or in the classroom using a Smart Board or projector.

The Amazing Chateau

Know Bettor (Grade 7)

This program uses interactive exercises to teach students to distinguish between games of chance, games of skill, and gambling. This is important as chance is often under-emphasized in pro-gambling media and skill is often over-emphasized leading to false beliefs about the self in controlling gambling outcomes. Student discussion is facilitated, covering topics about whether or not risky behaviors that lead to dependency are appropriate for youth.

Betting on You (Grade 8)

Betting on You is designed to increase students’ awareness of the risks involved in gambling. It builds on information learned in Grade 6 and 7 programming by including stimulating discussion about the possible consequences of problem gambling. Students are encouraged to brainstorm ways to reduce the harm associated with gambling.

Gambling Awareness Workshop
(Teachers and Administrators)

This workshop shares BC and Canadian statistics on youth gambling to help make the argument that this topic is relevant and important for school personnel to know about and be discussing with their students. Content includes information to increase student knowledge about what makes an activity healthy vs. potentially unhealthy, safety around gambling opportunities present online, common myths kids believe about gambling, and signs that a student might have a problem with gambling.

Workshops can vary in content and duration, depending on the interests, needs and availability of school staff.

  » Download the handout, Information for Schools on Youth Gambling.

Statistics and research cited above from: DECODE, Parents as Partners.

Summary of Topline Quantitative National Findings, 2009.